Guide

The rules, in full, with every figure pulled from the live config.

Combat Actions

The five things you can do in a fight, and exactly what each one rolls.

Range: Far and Close

Combat has exactly two ranges. Here is who wants which, and why it matters.

Ships and Upgrades

Three ships, three upgrade tracks, and what switching actually costs you.

Zones and Encounters

What lives where, what it pays, and how the odds change as you go deeper.

The Voyage Home

Docking isn't free or instant. Here's what a return voyage actually costs.

Patch Kits and Repair

How Brace is gated, and what repairing your hull at port actually costs.

Weight and Ramming

Ram recoil and the flee parting blow both price the size of what you're fighting.

Sinking and the Death Floor

Sinking is a setback, never a wipe. Here is exactly what it costs.

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