Guide
The rules, in full, with every figure pulled from the live config.
Combat Actions
The five things you can do in a fight, and exactly what each one rolls.
Range: Far and Close
Combat has exactly two ranges. Here is who wants which, and why it matters.
Ships and Upgrades
Three ships, three upgrade tracks, and what switching actually costs you.
Zones and Encounters
What lives where, what it pays, and how the odds change as you go deeper.
The Voyage Home
Docking isn't free or instant. Here's what a return voyage actually costs.
Patch Kits and Repair
How Brace is gated, and what repairing your hull at port actually costs.
Weight and Ramming
Ram recoil and the flee parting blow both price the size of what you're fighting.
Sinking and the Death Floor
Sinking is a setback, never a wipe. Here is exactly what it costs.
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